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- Macintosh-specific help file for NetHack 3.1
-
- The following are options, features, or concerns specific to the
- Macintosh port of NetHack 3.1. Bug reports, suggestions, comments,
- and so on, should be addressed to:
-
- To: nethack-bugs@linc.cis.upenn.edu
- Subject: Mac NetHack 3.1
-
- Please include your machine-type, system software version and other
- relevant information (i.e. system extensions, monitor, accelerators
- and so on).
-
-
- === Configuration of a playground
- NetHack 3.1 is packaged in a Dungeon Folder which includes:
- NetHack - the application file itself.
- NetHack Defaults - text file for default option settings.
- miscellaneous text files - Record and logfile. logfile
- will be created if it doesn't exist.
- various special level files (with a ".lev" suffix).
- various help and other utility NetHack documents.
- Recover - the application to restore save files from crashed games.
-
- During play another file type appears:
- player level files (labelled "iName.n", i is a constant number,
- Name is the player name and n is the dungeon level).
-
- Two other types of files will appear in the Dungeon Folder
- as a result of playing NetHack:
- bones files (of previously deceased players).
- saved games (labelled "save/iName", i is a number, same as above,
- and Name is the player name).
-
- The following files or file types may be thrown away:
- logfile - if it becomes too large. A new one will be generated.
- player level files _not_ belonging to a game in progress.
- Alternatively, these files may be processed by Recover,
- which may be able to restore a save file from the level files.
- Old bones files and saved games.
-
- === Resuming a saved game
- Double-click (or open) the desired saved game file or open NetHack
- and answer the "Who are you?" dialog with the player name of
- the saved game in the Dungeon Folder.
-
- === Windows
- The Dungeon Map and Message windows are the essential windows used
- during window-mode play. During tty-mode play there is only one
- window which displays the map, messages, lists and other info.
- For window-mode play, lists (e.g. the list of objects that may
- be wielded) and special info windows appear as needed. Windows
- may be closed in the normal ways (i.e. clicking their close box,
- choosing 'Close' from the File menu or typing the command
- equivalent for 'Close', cmd-W) and the list windows may also be
- dismissed by hitting the space bar (or Return or Enter Keys).
- Hitting the ESCape key will dismiss special windows without
- scrolling to the end.
-
- The command "Reposition" on the File menu may be used to restore the
- the startup sizes and locations of the various windows. The
- window positions are saved in a file labelled "NetHack Windows"
- in the appropriate preferences folder.
-
- === Default options
- The following options are specific to the Macintosh port:
- MACgraphics - use enhanced dungeon map symbols [TRUE]
- large_font - use 12 point font instead of 9 point font [FALSE]
- popup_dialog - use real dialogs for question prompts [FALSE]
- page_wait - display --MORE-- after messages [TRUE]
-
- large_font is currently a pre-game option and has no effect
- after the Dungeon Map window is created.
-
- Default options may be set by editing the NetHack Defaults text
- file (possibly using TeachText or your favorite editor).
- Unix(tm)-style notation is used, as in:
- OPTIONS=name:Arnold,time,!tombstone
-
- It should also be mentioned here that there are two graphic
- interface modes available: 'mac' and 'tty'. Choosing between
- these interfaces is accomplished by the option:
- window:mac - the default multi-window Macintosh(tm) interface.
- window:tty - traditional Unix(tm)-style TTY window interface.
-
- See option help (?f or ?g) for more details.
-
- === Movement by mouse
- The shape (direction) of the cursor over the Dungeon Map window,
- typically, indicates the direction that you desire to move in when
- the mouse is clicked. Modifier keys affect mouse-movement in the
- same way that they affect keyboard movement. Clicking on yourself
- means rest one turn and Shift-clicking on yourself means "open door"
- in the subsequently indicated direction.
-
- === Sounds
- Real sounds (resources) have been added for various instruments.
- The option "silent" [FALSE] controls whether or not a sound will
- be heard when an instrument is applied.
-
- === Explore and Debug Modes
- As of version 3.1.2, you can enter Discover (aka Explore) mode or
- Wizard (aka Debug) mode by choosing the appropriate entries on the
- 'Mode' popup-menu section of the "Who are you?" startup dialog.
- This same dialog allows you to specify your sex, role and name,
- of course.
-
- Starting in Discover mode is essentially the same as playing in
- Regular mode except that if you are killed then you are given an
- oppurtunity to override your death. Because of this advantage,
- your Discover mode scores are not entered on the scoreboard record.
- You also get a wand of wishing in your starting inventory and can
- see your intrinsic abilities using the command ctl-X (also available
- on the 'Explore' submenu on the File menu).
-
- Starting in Wizard mode is only intended for developers and others
- interested in characterizing bugs. Using this mode for other
- purposes will have confusing results and eliminate your enjoyment
- of the game!
-
- === Menus
- As of version 3.1.2, the menus have been reworked to provide access
- to all the NetHack commands and a special 'Kbd' menu was added to
- facilitate play using only the mouse. In some cases, a command may
- appear on more than one menu. In general, the commands have been
- grouped to appear on an appropriate menu:
- File - commands related to windows, start mode and play control.
- Help - info commands generally not related to a specific game (i.e.
- (key descriptions, version info, internal option editor).
- Info - commands that are generally game-specific (i.e. inventory
- related, describe features seen on the map or name things).
- Equip - commands related to things you might wield or wear.
- Act - commands for actions that you might do alone (i.e. wait,
- jump) or do with another dungeon denizen (i.e. pay, chat).
- Magic - commands for things that you might do with items (drop,
- eat, read) or spell-related.
- Bits - commands for things you might do to dungeon pieces (i.e.
- open door, loot chest, engrave on the floor, climb stairs).
-
- The key related to a command generally appears to the left of the
- menu entry for that command (i.e. w for wield and W for wear). A
- leftmost # denotes an extended command (without a related key) and
- a left cloverleaf or command symbol denotes a command that requires
- either a control or command key modifier (i.e. holding down the
- control or command key while hitting the related key).
-
- ===
- The members of the Macintosh NetHack port team hope you enjoy this game.
-